Kunda (Water) Water · Defense · 2★
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Cutoffs P1: 800 P2: 1,117 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,488 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Kunda (Water)
Name Kunda
Element Water
Archetype Defense
Family Yeti
Natural Stars
Skill-ups to Max
×14
Awaken Bonus
✨ Gain new skill: Wall of Ice
Base Stats ⓘ
HP 10,215
25th %ile: 10132
Median: 10380
75th %ile: 10710
Kunda (Water): 10,215
9555 11535
ATK 395
25th %ile: 604
Median: 626
75th %ile: 659
Kunda (Water): 395
549 725
DEF 571
25th %ile: 801
Median: 823
75th %ile: 839
Kunda (Water): 571
736 900
SPD 101
25th %ile: 101
Median: 102
75th %ile: 106
Kunda (Water): 101
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Kunda (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Kunda (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Kunda (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Slash Hook
Slash Hook 2x Hits

Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.

Max Skill: +30% Harmful Effect Rate +30% Damage
Mult: ATK 1.9*ATK + 20 x 2
Effects: Decrease ATK SPD
▸Damage +5%
▸Damage +5%
▸Effect Rate +10%
▸Damage +10%
▸Damage +10%
▸Effect Rate +20%
Heavy Slash
Heavy Slash 2x Hits

Attacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense.

Cooldown: 3 turns → 2 turns (−1)
Max Skill: -1 CD +20% Harmful Effect Rate +30% Damage
Mult: ATKDEF 1.5*ATK + 1.5*DEF x 2
Effects: Stun
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Cooltime Turn -1
Wall of Ice
Wall of Ice

Grants Immunity to all harmful effects for 3 turns and reflects 30% of damage back to the enemy. Removes all harmful effects.

Cooldown: 5 turns → 3 turns (−2)
Max Skill: -2 CD
Effects: Cleanse Immunity Reflect DMG
▸Cooltime Turn -1
▸Cooltime Turn -1

January 28, 2016 Balance Patch

January 28, 2016 · Patch #13 · 1 change
Full patch ↗
Heavy SlashS2
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
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